The first three posts in this series were an overview of the
Commercial Art profession. What it is,
what it entails - and things that you need to be aware of - but maybe haven’t thought
about. All of these issues will need to be addressed should you decide on such
a career, and some will be addressed in more detail in following posts.
This
post however, is specifically aimed at the new comer - the person who wants to
build a career in Commercial Art but is not quite sure how or where to begin.
As
a general disclaimer: There really is no set of directions to follow; no
specific instructions that must be adhered to; no checklist of steps to work
through. You can go about it anyway that seems right to you. I have been in
this business more than a quarter century, and I’ll tell you what I’d do if I were you.
It’s important to understand that there are many categories
of Commercial Art. Most of them can be done in many different styles. You can
change or add to the categories you want to work in, and work in as many styles
as you wish, but it’s useful when starting out to target one or two specific categories and develop one or two styles that suit those categories.
So what are some categories?
- Technical Illustration
- Medical Illustration
- Botanical & Wildlife Illustration
- Architectural Illustration
- Product Illustration
- Editorial Illustration
- Nautical Illustration
- Fashion Illustration
- Comic Illustration
- Cartoons
- Sports Illustration
- Caricature illustration
- Book Cover Illustration
- Children’s Book Illustration
- Text Book Illustration
- Maps
- Sci-Fi & Fantasy
illustration
- Aeronautical & Space
illustration
- Automotive illustration
There are doubtless other categories, but most illustration
work will fall into one of the above. Some of the categories overlap and many
of them have numerous subcategories.
Here are some brief descriptions of some of them.
Technical illustration has many sub-categories. Everything from
the line art used in catalogs, diagrammatic flowcharts used in instructional
applications, to full color cut-a-ways of complex mechanical devices. Categories
like Automotive and Aeronautical illustration could actually be considered
sub-categories of technical illustration – but there is so much work being done
in these areas that they constitute their own categories. Some artists have
built entire careers doing work exclusively in these fields.
Medical illustration can be anything from anatomical
illustrations of the human body to cut-a-way sections of blood vessels and
organs. Medical illustration at its highest level may require specific
instruction, and perhaps a college degree. It is critical to understand the
science involved in order to execute this extremely complex art.
Comic Illustration and Cartooning are not the same things. Comic illustration is the artwork you
see in comic books – such as Marvel Comics. Work of this type requires a thorough
understanding of human anatomy. Cartooning
can be anything from the work you see in comic strips used in newspapers, to
the single panel cartoons – such as political cartoons – seen in magazines and
newspapers.
Sci-Fi and Fantasy Illustration is used a lot in the gaming
industry. It requires a thorough
understand of human and animal anatomy – and a great imagination!
Product illustration usually requires very photo realistic work by the artist. Often the artist works from engineering drawings, photographs and sometimes prototypes of the actual product.
Editorial Illustration can be nearly anything. The imagery is often based on commonly recognized concepts or cliches' A lot of
stock illustration has flooded the market over the years, and this field has
suffered as a result.
Architectural Illustration can be anything from architectural
renderings such as illustrations of houses and buildings and their environments
- to architectural products. These could
include building panels, doors, windows, etc., and this work could be
considered a sub-category of Product Illustration.
Maps can be anything from highly diagrammatic and stylized images
of subway and bus routes to very realistic depictions of housing developments,
boat marinas and college campus layouts. In some projects, this work is often
close to Architectural Rendering.
Book Illustration is another large category. Books aimed at adults usually have only a cover illustration. Children’s
books are typically filled with illustrations of a more light and whimsical
nature. Textbooks may use a lot of illustrations depending on the subject and
the target age of the reader.
Fashion illustration tends to be more abstract and requires
a strong sense of design. An
understanding of human anatomy is also valuable, although usually not to the
degree required of a medical illustrator.
I’ve really only lightly touched on various categories
here. There are certainly more. Within just the categories listed however you
will see many styles of illustration employed.
So what are some styles?
- Realism
- Photo-Realism
- Painterly – loose and
tight
- Line
- Graphic
- Abstract
While there are fewer General Styles
than Categories, each artist
inevitably tends to develop his or her own Personal Style over time. Because each artist
is different, there is no end to the number of styles. A hundred artists
working within the same style, on the same subject matter to illustrate, and - with
the same reference material - will produce 100 different works! No two
images will look the same! That’s the good news. That’s what you bring to the table.
It would be wise for you – as a beginner - to focus on one
or two categories of art that interest you, and develop several pieces of
artwork in styles that you feel the most comfortable working in. When starting
out, it’s better to be very good at one
or two things, than it is to be mediocre at many.
Curt
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