Commercial Art 101 – MIN to Max
Do the MIN to get the Max
From my last post:
MIN stands for
1. M
– Manage
2. I
– Improve
3. N
– Network
I said that in order for my business to grow, I needed to be
involved in these processes - continuously.
It doesn’t mean you have to spend every
waking moment engaged in them, but whether you’re still trying to launch your
career, or well into it, there should never come a time when you think, “Well -
I’m done with that one!”
1. Manage
You ought to be managing your life anyway. Live
intentionally. Don’t just let life happen to you. If you are going to pursue a
career in Commercial Art you need to give ‘managing’ a little more thought than
the average person.
Why?
Because you are going
to have more to manage than the average person. You will not be responsible
for a job. You will be responsible
for a business. Many artists are very
good at their craft, but get a rude awakening when they start the process of
turning their passion into a business.
In addition to creating great art you will need to manage –
primarily – time and money:
Manage your Time
This may be the most important thing you’ll need to manage.
Nearly every project you’ll ever work on will come with a deadline. Too many
missed deadlines - and you’ll be out of business.
Since no one client is likely to send you a continuous
supply of work, you will typically be working for several clients
simultaneously. That’s fine. In fact, that’s what you want.
A sample work flow:
·
Draft some layout concepts for Client A and send
them off. While you’re waiting for a response, knock out those edits that
Client B requested. Be thinking about a quote for Client C.
·
Client A calls back and likes the second
concept. Send out your quote for Client C and start on a tight layout for
Client A. After lunch Client B says the edits look fine and asks for ‘finals.’
Client C has approved your quote.
·
You wrap up Client A’s Layout and send it off
along with Client B’s finals and start on layout concepts for Client C.
·
Client D calls with a new project…
Manage your Money
You’ll need to set time aside to manage your finances and
bookkeeping, in addition to the time you actually work on projects. Remember -
you won’t be getting a paycheck every Friday. You get paid when the check
clears, typically sent around thirty days after the client has received your
invoice. We’re assuming you haven’t
forgotten to send out your invoices once a job is complete! That’s part of your
bookkeeping. If you neglect that, there
won’t be much coming in thirty days. And don’t forget to update your books once
a check comes in. You don’t want to be frustrated with a client because they
are late with a check - only to find out they sent it to you, but you forgot to
record the payment! Yes, I’ve done that!
You also need to keep an eye on your cash flow in order to
make sure you have the money you need to cover your bills when they come due.
2. Improve
This one seems obvious. You always want to be getting better,
but there are some things that fall under the ‘Improvement’ heading that may
not be so obvious.
You obviously want to continue to improve your current skills
to the extent you can. Things like handling or controlling traditional media
better, understanding the software better or learning about new digital tools
and processes.
You should also consider expanding your skill set. In my own
case: When I first started working on the computer most of my illustrations
were Photoshop paintings. These had an appearance similar to the airbrushed
paintings that I had been doing prior to using the computer. The computer led
to a number of new skills. I started creating vector based art, which has a
look all its own. From there I began to get into 3D art. Once I began doing 3D
artwork, it wasn’t long before I was doing 3D animation. Now I do animation
that incorporates 3D and vector based imagery. I’m currently expanding into
motion graphics as well.
So while I initially offered airbrushed style illustrations
to my clients, I now offer that along with vector based graphics and line art,
3D illustration and animation and - in the near future - motion graphics.
Expanding your skillset improves your chances of staying
busy. You simply have more to offer your clients.
Additionally, you should consider continuously improving
your communication and negotiation skills.
It’s critical that you understand what the client wants.
Don’t be afraid to ask questions. I ask more questions now than I did when I
was starting out. You might think the reverse would be true. Experience didn’t make
me clairvoyant. It simply made me smarter. I’m now smart enough to know that I’m better
off appearing dumb by asking a lot of
questions rather than actually being
dumb and not asking enough of them. I can end up doing the job incorrectly - or
having to call the client back to ask them the questions I should have - when I
had them on the line the first time.
As for negotiation skills, one of the greatest challenges of
all artists is negotiating compensation. I’ll discuss that later.
3. Network
That’s the name of the game!
You can manage and improve every aspect of your life, but if
you don’t network, your growth will be limited.
Networking means getting your name out there, making
connections, getting your work seen and marketing yourself. Basically doing all
that you can to make sure you and your work are getting exposed to as much of
the world as possible - or at least that part of the world that’s relavent to
your career.
It helps if you’re not introverted, but some artists are.
You can always look for representation.
Art reps and agencies can be useful. I have a rep I’ve been working with
for over twenty years. He’s more like a partner than a business connection. A
rep can be difficult to obtain. There
are many more artists than there are reps, so they will only take on so many
artists.
There are other ways to get your work in front of people,
though. The Internet is a great networking resource and one you should take
full advantage of. I will dedicate an entire post to the Internet, but for now
just know that it’s something you should
be investigating thoroughly - if you’re not already.
Get involved in social groups and societies and go to the
functions they host. Networking is the primary
reason they host events. Take advantage of it. If you have an opportunity
to speak in front of any group - go for it! An art teacher once asked me if I
would do a small presentation for her elementary students. I was just a college
kid at the time, but I accepted. It was a blast, and I ended up getting my
picture in the paper along with a small write up. On another occasion, I did a
poster of the Voyager Satellite for the Discovery Place and OmniMax Theater in
Charlotte, NC. They were having a huge public launch campaign and asked if I’d
set up and demonstrate doing some artwork. I set up a small airbrush rig and
demonstrated techniques I used when I did the poster. To top it off, they had a
stack of the posters right there that I signed and gave away. I got a lot of
publicity from that.
Look for opportunities to gain exposure. I didn’t make any money on either of the above
activities, but got an enormous amount of exposure.
To wrap things up: Let me emphasize the point of the whole
MIN to Max idea. It is true that the primary function of the commercial artist
is to produce art - good art - delivered on time! But in order to be a
successful commercial artist you will need to do more than create good art. The
point of MIN to Max is to keep you
aware of all the things that you need
to be aware of.
Curt
I enjoyed this, Curt. You go <3
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